Added support for the game Samurai Shodown (Samurai Spirits).
Removed the "green box" in the corner of screen (on Windows Vista / Seven 100% working).Added support for the game " Beatmania IIDX 17: Sirius".Native resolution rendering for "Tetris The GrandMaster 3" has been increased to 1024x768.
Native resolution rendering for "Super Street Fighter IV Arcade Edition" has been increased to 1080p.Native resolution rendering for "Street Fighter IV" has been increased to 1080p.Native resolution rendering for "King of Fighters XII" has been increased to 1080p.
Native resolution rendering for "BlazeBlue Continuum Shift" has been increased to 1080p.Native resolution rendering for "Arcana Heart 3" has been increased by 4 times.Added ability to select the screen resolution to "Arcana Heart 3".Added fix for graphics cards AMD / ATI in "Samurai Shodown: Edge of Destiny".Added support for the game "Super Street Fighter IV Arcade Edition".Postępy w kolekcjonowaniu jakieś są ) Szkoda, że póki co, SSFIV ma problemy z kartami ATI. Żeby było śmieszniej na moim kompie śmiga lepiej niż "stary" SFIV. Teraz można folder TypeXsys wyciąć i zapisać a resztę śmieci na plasterki. Na nowym pliku wybieramy edytuj i wklejamy tekst typex_loader.exe Ttxshell.exe. Następnie tworzymy plik w notatniku nazywając go game i zmieniamy typ pliku z. Z WindowsSystem32 przekopiować do folderu TypeXsys następujące katalogi i pliki:ĭodatkowo z np: SF4 przekopiować: Typex_loader.exe, Typex_io.dll, Typex_config.exe, Detoured.dll. Niecierpliwi powinni śledzić ten wątek Jak przygotować Street Fighter 4 (za witkiem z E#D) Niestety, nie udało mi się zrobić screenshotu (praca, praca, praca), natomiast w downloadzie leży mała niespodzianka w postaci ripu Street Fighter IV AE, dociągnąć i postępować wedle instrukcji (póki co, działa to tylko pod XP, pod Win7 nie udało mi się odpalić). W nowej odsłonie tej nakładki, loader obsługuje swieży dump STREET FIGHTER IV (Arcade Edition) P. System16 takes no responsibility for the content of any linked websites.Zgodnie z zapowiedziami pojawiły się binarki tego frontendu dla gier TAITO X2. KOF Maximum Impact: Regulation A2 (2008)Īll content is © 1999-2014 Toby Broyad, all rights reserved.Īll names and images used are trademarked by their respective trademark holders.
Hyper Street Fighter II : The Anniversary Edition (2004) Street Fighter III 3rd Strike : Fight for the Future (1999) Street Fighter III 2nd Impact : Giant Attack (1998) Street Fighter Alpha 3 / Street Fighter Zero 3 (1998) Street Fighter III : New Generation (1997) Street Fighter Alpha 2 / Street Fighter Zero 2 (1996) Street Fighter Alpha / Street Fighter Zero (1995) Super Street Fighter 2 Turbo / Super Street Fighter 2 X (1994) Super Street Fighter 2 : The Tournament Battle (1993) Super Street Fighter 2 : The New Challengers (1993) Street Fighter II : Hyper Fighting / Street Fighter II Turbo : Hyper Fighting (1992) Street Fighter II : Champion Edition (1992) The King of Fighters 98 Ultimate Match (2008) KOF Maximum Impact: Regulation A (2007) It is believed that the game was put on hold due to the development of KOFXII and finally cancelled.
Notes: This was announced for the PS2 and Taito TypeX2 at the Tokyo Game Show 2007. The King of Fighters 98 Ultimate Match (2008) The King of Fighters '99: Millennium Battle (1999) The King of Fighters '98: The Slugfest / King of Fighters '98: Dream Match Never Ends (1998) Samurai Spirits Sen / Samurai Shodown: Edge of Destiny Storage: 2x 80 GB 10k RPM SATA Hard DrivesĬhase H.Q.
I/O ports: 1x JVS, 4x USB 2.0 (up to 8), 1x serial (max 2), 1x parallel port, 2x PS/2, 2x SATAĪudio inputs: AKG C535EB Stage Microphone, line-in (Surround 7.1)Įxpansion Slots: 1x PCI Express x16 (used by video card), 1x PCI Express x4, 2x PCI Sound: Onboard Realtek HD 7.1 channel Sound (supports add-in sound cards) Support cards include ATI RADEON X1600Pro/X1300LE or nVIDIA GeForce 7900GS/7600GS/7300GS, up to latest graphic cards (Radeon HD 3800 or Geforce 9800 series) ĬPU: Intel Core 2 Duo E6400/Pentium 4 651/Celeron D 352 (up to latest Core 2 CPUs supported by the chipset)